VTES Rants

A Blog about VtES in the Philippines

My standard anarch package

When I make an anarch deck,
(regardless of the theme/idea/discipline) I always include what I consider as staple cards for any anarch deck. These are generally auto-includes or “must have” cards in order for the anarch mechanic to survive or function well. A large number of these are master cards.

Here’s my anarch deck package:

Masters

Twilight Camp (1-2)
Anarch Free Press
Anarch Railroad
Hospital Food
Club Illusion
Anarch Revolt (1-2)
Seattle Committee

Action Modifier:

Monkey Wrench (usually 2-4)

Retainer/Equipment:

Crypt’s Sons
Stolen Police Cruiser

Action:

Constant Revolution

Combat:

Weighted Walking Stick
Target Vitals
Taste of Vitae

Vampire:

Anarch Convert (3-4)

Definitely a toolboxy approach to anarch deckbuilding but that’s always been my style of play with regards to using 3 ways. I like versatility and multi-purpose cards suit me well.

I may change some of the cards like the combat package depending on which disciplines I decide to go with since Diversion is pretty good as an offense/defense card and Crimethinc and Power of One are also fun to use. I’ve included some ways to oust your prey with Monkey Wrench, Anarch Revolt, Constant Revolt and Club Illusion.

December 7, 2009 Posted by stinkycat | Uncategorized | , , | 1 Comment

Why Anarchs?

The anarch deck concept is a tricky one. The question one has to ask is: is it worth it to go anarch? Right now thanks to the new cards from Twilight Rebellion it’s now easier to make a vampire go anarch but what are the benefits of being an anarch?

Looking at the anarch library cards shows a strong selection of master cards, Baron themed votes and of course the different kinds of 3 ways. The keyword for playing anarchs: Versatility. Looking at my anarch decks and the other decks from the newsgroups and TWD shows that the majority of the decks tend to lean towards a toolbox approach. Jack of all trades decks who can bleed a little, vote with barons, fight a little and block some actions. I like the fact that it can adapt to many situations without much difficulty.

There are always exceptions to this such as Matt Morgan’s assamite barons deck which is purely political with no combat at all. Ben Peal recently won an NAC tourney with a modified version so that speaks well for the power of anarchs as a set.

Anarch master card support is really awesome. Take a look at The Anarch Free Press. Intercept for just one pool with a secondary use similar to a hunting ground. It’s an auto include in all my anarch decks. Hospital Food functions pretty much the same way as a means of blood gain. I consider it as the anarch version of a hunting ground. I don’t always include it in my decks but if I have space then it’s ok. Club Illusion can be a double edged sword since other methuselahs can turn anarch and use it too but I consider it only as a minor inconvinience since they basically spend one turn and a blood or two going anarch. Twilight Camp and Seattle Commitee offer ways to go anarch without spending an action and blood but it’s also important to draw them early. The additional hunting ground boost of Twilight Camp also makes it an auto include in most of my anarch decks usually replacing Hospital Food. Anarch Railroad is simply too good especially if your current playgroup is intercept heavy. This is also an auto include in most anarch decks most especially a Barons vote deck.

Politics

I really love the idea of the Baron concept. Getting a titled vampire only requires stealth and a minimum capacity of 5. This is a good thing for clans without any titles or inherent vote push disciplines like presence and melpominee. Fee Stakes are currently in the spotlight due to some strong tournament showings by Matt Morgan, Robin Tatu and Ben Peal. Assamite support using Alamut and weenie vampires such as Web of Knives Recruit have proven the power of anarch votes using the key card : Revolutionary Council.

October 27, 2008 Posted by stinkycat | Uncategorized | , , | No Comments Yet